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IMO: The World Of Magic
05-05-2010, 01:52 PM
Well this topic is about better support skills. Like for instance, parry barely blocks at all. bullrush is too slow, concentrate doesn't work that well, etc...

term
05-05-2010, 06:34 PM
i think parry needs to be tweaked a bit so it would 2-4-6-8. having 1% of anything is pointless (even 2% would be pointless as well, but at least the numbers would be more streamlined and balanced throughout the skill's level).

ahnhk
05-05-2010, 10:39 PM
Thanks for your feedback, we'll consider about that.
Gather the tweak required skills and post again,
so we can know about that clearly.

chchan
05-06-2010, 03:10 AM
ya, the Concentrate skill for 3% is insignificant and suppose that a Ranger has the best accuracy, Warrior has the best tank, and Mage has the best damage dealer.

IMO: The World Of Magic
05-06-2010, 12:23 PM
Mostly, the passive skills and support skill (Except for light heal). Light heal actually works good. Even some attacks are bad and doesn't really do much. I'm a warrior in IMO, so I'll be only posting skills for warriors that need to be fixed (I've only reached level 10 so I only know how level 10 warrior skills and under acts).

Hemorrhage needs to be fixed. The damage (supposing it's like poison) is too low and it barely does anything.

Bullrush needs to be fixed. This skill should last for atleast thirty seconds and be faster. com2us should also fix it so it costs mana to use the skill, because right now this skill doesn't use mana, crystals or anything.

Parry needs to be fixed. This skill doesn't really do much of blocking. You will only block once every ten monsters you fight. it would be great if the block rate was higher. If you fix this skill, counter attack will be easier to use.

This is about it.

lateralus
05-06-2010, 01:24 PM
I dont think any of the damage over time skills really do much damage.

chchan
05-06-2010, 01:24 PM
Mostly, the passive skills and support skill (Except for light heal). Light heal actually works good. Even some attacks are bad and doesn't really do much. I'm a warrior in IMO, so I'll be only posting skills for warriors that need to be fixed (I've only reached level 10 so I only know how level 10 warrior skills and under acts).

Hemorrhage needs to be fixed. The damage (supposing it's like poison) is too low and it barely does anything.

Bullrush needs to be fixed. This skill should last for atleast thirty seconds and be faster. com2us should also fix it so it costs mana to use the skill, because right now this skill doesn't use mana, crystals or anything.

Parry needs to be fixed. This skill doesn't really do much of blocking. You will only block once every ten monsters you fight. it would be great if the block rate was higher. If you fix this skill, counter attack will be easier to use.

This is about it.

imo, if Parry increase, it might caused warrior to be imba due to the high def, it is already barely taking damage, if Parry increase, warrior can be consider invinsible @.@ jz my opinion, i might be wrong as i have not played a warrior yet.

IMO: The World Of Magic
05-06-2010, 01:25 PM
I dont think any of the damage over time skills really do much damage.
Yeah. Like hemmorhage and the other skills. These skills are just a waste of a stat point.

chchan
05-06-2010, 01:28 PM
Yeah. Like hemmorhage and the other skills. These skills are just a waste of a stat point.

you may b correct, but talkin about waste of stat point, Ranger has a skill called Critical Blow which requires to equip a dagger in order to use that skill, kinda....pathetic...>.>

IMO: The World Of Magic
05-06-2010, 01:30 PM
you may b correct, but talkin about waste of stat point, Ranger has a skill called Critical Blow which requires to equip a dagger in order to use that skill, kinda....pathetic...>.>
Well, I'm not a ranger so I don't know about that.

Braiton
05-06-2010, 01:58 PM
concentrate doesn't work that well, etc...

I lol'ed.
Did you even try this skill? It's very useful.

IMO: The World Of Magic
05-06-2010, 02:02 PM
I lol'ed.
Did you even try this skill? It's very useful.
Yes I've used it. It isn't that useful.

Dormos
05-06-2010, 02:05 PM
Yeah. Like hemorrhage and the other skills. These skills are just a waste of a stat point.

I don't think so at all. For 2 crystals, which I get every couple of seconds, I can add another layer of damage on top of what I am already doing. DoT is a subtle, wonderful thing. Hemorrhage is great. Besides, the skill reset is only 11k, so when you level up enough to get skills you like better, just reset your skills.

How you battle:
-Initiate Auto-Attack
-Hemorrhage if you have the Crystals
-Wild Swing
-Keep using your skills whenever the cool-down expires.
-Be amazed at your crazy increased DPS.

I am worried that in later levels the fixed damage of Hemorrhage will cause it to be obsolete, but I simply don't have experience enough to say either way.

chchan
05-06-2010, 02:06 PM
Well, I'm not a ranger so I don't know about that.

Imagine you as a warrior, using sword, and out of sudden in your skill tree there is a skill which requires you to equip a bow in order to us that skill, that kind of pathetic skill im talkin about...@.@


@Braiton: isit huge diff with the Concetrate skill? i din feel any different @.@ as i still miss quite alot....LOLs

chchan
05-06-2010, 02:09 PM
I don't think so at all. For 2 crystals, which I get every couple of seconds, I can add another layer of damage on top of what I am already doing. DoT is a subtle, wonderful thing. Hemorrhage is great. Besides, the skill reset is only 11k, so when you level up enough to get skills you like better, just reset your skills.

How you battle:
-Initiate Auto-Attack
-Hemorrhage if you have the Crystals
-Wild Swing
-Keep using your skills whenever the cool-down expires.
-Be amazed at your crazy increased DPS.

I am worried that in later levels the fixed damage of Hemorrhage will cause it to be obsolete, but I simply don't have experience enough to say either way.


the way u describe warrior sounds interesting(maybe due to many guides for warrior, but none for Ranger or Mage which makes them have to build their own stats and skills), and i wish i had a warrior, but i dont wana start a new char...again >.>

IMO: The World Of Magic
05-06-2010, 02:10 PM
I don't think so at all. For 2 crystals, which I get every couple of seconds, I can add another layer of damage on top of what I am already doing. DoT is a subtle, wonderful thing. Hemorrhage is great. Besides, the skill reset is only 11k, so when you level up enough to get skills you like better, just reset your skills.

How you battle:
-Initiate Auto-Attack
-Hemorrhage if you have the Crystals
-Wild Swing
-Keep using your skills whenever the cool-down expires.
-Be amazed at your crazy increased DPS.

I am worried that in later levels the fixed damage of Hemorrhage will cause it to be obsolete, but I simply don't have experience enough to say either way.
I'm saying hemorrhage doesn't do much damage. I know it stacks but it IS a waste of a skill point if it doesn't do much. As for the skill reset, not many people know how to obtain it. I do, it's behind the fountain. But it's a waste of money.

term
05-06-2010, 03:47 PM
I am worried that in later levels the fixed damage of Hemorrhage will cause it to be obsolete, but I simply don't have experience enough to say either way.

this is exactly why i only have two skills on my lvl 12 warrior right now: wild swing and parry (aside from not figuring out which other skills i want to go with atm). hemorrhage seems like a nice skill at low levels when everyone has under 200hp, but will probably become useless at later times, because a lot of stronger monsters have 500 or more health, and those 2-3 ticks of 16 or whatever damage (if you max it) won't play an important role at that point. you might as well invest in some critical or accuracy equipment/potions instead.

Braiton
05-06-2010, 05:24 PM
Yes I've used it. It isn't that useful.

It is. Thing is, you don't know how to use it properly.

IMO: The World Of Magic
05-07-2010, 11:02 AM
It is. Thing is, you don't know how to use it properly.
Explain please.

IssacFrost
05-07-2010, 05:09 PM
Mostly, the passive skills and support skill (Except for light heal). Light heal actually works good. Even some attacks are bad and doesn't really do much. I'm a warrior in IMO, so I'll be only posting skills for warriors that need to be fixed (I've only reached level 10 so I only know how level 10 warrior skills and under acts).

Hemorrhage needs to be fixed. The damage (supposing it's like poison) is too low and it barely does anything.

Bullrush needs to be fixed. This skill should last for atleast thirty seconds and be faster. com2us should also fix it so it costs mana to use the skill, because right now this skill doesn't use mana, crystals or anything.

Parry needs to be fixed. This skill doesn't really do much of blocking. You will only block once every ten monsters you fight. it would be great if the block rate was higher. If you fix this skill, counter attack will be easier to use.

This is about it.

I disagree. First off Ive played a lot of MMOs, WoW included, where passives give low percentage and theres a reason for it: a higher percentage would be to overpowered.

Parry- Parry is blocking with weapon NOT shield. Provided it is working exactly as described then theres an 8% chance Warrior will block with weapon in addition to his shield block capacity. What you are asking is the capacity
to block MORE which would make warriors unbalanced.

Bull Rush- In Guild Wars movement skills cost energy. In here its just a cooldown. You are the first person to complain about Bull Rush. Since Kenoon uses it and he recommends it, and he doesnt complain about it, I trust his judgement as we are the first ones to make Warrior builds. The fact that at rank four it gives an incredible increase to speed for a cooldown alone is more then good for a warrior.

Hemorraghe- Funny you would say its a waste of skill point. Against a Warrior tank that usually takes 0-5 damage Hemorraghe is actually a strong DoT specially with Poison. Not to mention I still use Hemorraghe, and mines is only rank II, against red creatures and combined with Rage+Slam they go down faster. Why would I want Hemorraghe to deal more damage when it already deals 16 per three seconds and basically cannot be reducrd or blocked is beyond me. Not to mention the people that Ive killd in PvP when I apply it and they run having little life. Not to mention I hate it when getting hit by it as I cannot reduce it in any way either. On the flipside perhaps what you want is damage to be based of a percentage of max health so a Hemorraghe dealing 10% max health in damage versus somone who has 500 hp would get dealt 50 hp and if it where 5% hp it would deal 25.

Dont play Warrior if you dont like their skills.

CowInALake
04-16-2011, 03:44 PM
Concentrate is great.
Without Concentrate: Miss miss miss 28 miss miss 38 29 57 miss
With Concentrate I: Miss 25 27 miss 17 38 26 miss miss 16
With Concentrate II: Miss 17 27 27 miss miss 20 23 21 21 20 miss 18 24 25 24 23 miss
With Concentrate III: 17 miss miss 20 25 26 25 27 miss 28 31 miss 16 20 23 22 29 27 miss