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View Full Version : Item Ownership


shadarc
05-12-2010, 06:25 PM
I find it really annoying that after you die, the ownership of the item that drops from the monster u were killing is no longer you.

perhaps an example would illustrate this more clearly: I died from a testing woopa after killing a marsh donguri that dropped me an unknown armour (never had the chance to pick it up) now I rush back to the spot but find myself unable to pick up the armour saying its not my drop. As you all know how rare equipment drops come by in IMO, i was extremely displeased.

I am not asking for the item back as i understand this would be next to impossible, although if it is offered to me i would take it :D. but I ask com2us to perhaps fixing this problem in the next update.

PS: making drop public after a while would also probably fix this problem.

ahnhk
05-13-2010, 12:47 AM
Dear shadarc.

Sorry for the armor, and sorry for your inconvenience, we'll consider about that.

Omniferious
05-14-2010, 07:18 AM
On a similar note, I was wondering if it was possible to make items NOT from your kill pickup-able, similar to Maplestory (I've noticed many people compare this to Maplestory XD ).
For example, say the item dissapears after being on the ground for 20 seconds. Make the item Lootable to everyone AFTER 15 seconds so that It's lootable for the last 5 seconds of it's duration.

ahnhk
05-16-2010, 05:02 PM
Dear Omniferious.

Thanks for your idea, we'll consider about that. For no waste items!!

azmoon
05-16-2010, 06:19 PM
On a similar note, I was wondering if it was possible to make items NOT from your kill pickup-able, similar to Maplestory (I've noticed many people compare this to Maplestory XD ).
For example, say the item dissapears after being on the ground for 20 seconds. Make the item Lootable to everyone AFTER 15 seconds so that It's lootable for the last 5 seconds of it's duration.
I agree with this idea. It is very annoying watching some high lvl walk past and kill randomly leaving items which you want, but cannot take.