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Old 04-21-2010, 09:59 AM
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balrog77 balrog77 is offline
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Default Monster Grinding & Ranged Characters

Currently the mob ai is easy enough for both archers and magicians to literally farm mobs 5++ levels beyond their own. This leaves warriors a completely underrated class. There are ways to glitch mobs or even hit them through walls and gaps so that ranged characters can potentially get loot far beyond their level, putting them way ahead of any other class or people who don't know how to do the same. Ive seen level 16 archers able to farm in dungeons they shouldn't be able to touch and it just gives the rest of us a very large disadvantage. I suggest looking into the monster ai and giving it it some changes, making ranged chars impossible to hit through walls into bugged mobs, or even make it so that kiting would be much harder in dungeons so that you cannot solo in places that are built for hunting in groups. Suggestions? Opinions? Thanks.
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Old 04-21-2010, 12:59 PM
Braiton Braiton is offline
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Currently the mob ai is easy enough for both archers and magicians to literally farm mobs 5++ levels beyond their own.
You are gonna have to eat your words. Im a level 15 Archer and i have to constantly run away from enemies. Even if I try to kill them from a Safe spot they always find a way back to me (damn those Woopas and Crows! They are blood seeking killing machines heh)! And If I try to hit a monster who is 5 levels higher than me it's even far more impossible because I miss on them all the time (bleh, i even miss in monsters just a level higher).

What dungeons you are talking about? If you are talking about the Mushroom Spore Cave then a lvl 16 archer could do it blindfolded. That dungeon is designed for groups of level 5-10 people (hence its in the Marsh area).

Sorry, but I do not agree. People's inexperience leads into this. You actually have no arguments or facts. It's just that someone who plays the game for an hour total goes out there shouting every class is overpowered, and that idea gets stuck in Newcomers and other intermediate players, and when they face a really good player of that class they go out there shouting it's overpowered and the cycle repeats. Sorry, but the overpower of classes and underpowerment is a myth. Some class might have an advantage over the other in a certain level gap, but it all balances itself eventualy. Each class has it's own weakness and advantage, and you'll understand them when you have played long enough to understand the game properly.

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Braiton.
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Old 04-21-2010, 02:27 PM
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balrog77 balrog77 is offline
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Well let's see, mushroom cave is way past what I'm talking about. For starters well try the pirate ship. There are a constant spawning mimic treasure chests that stay immobile untill attacked, and have a small chance of being a true chest giving loot. With ranged characters you could easily run around and check for the real ones, and even then, being 2 levels under they are still highly farmable (note that this is a dungeon probably meant for more than 1 person). I could name multiple people who are able to glitch bug and/or keep stronger mobs kited (red named monsters are oddly unable to resist the long archer snare) and able to drop loot beyond what players should be getting. If you gotten to that point and seen people the way I have then you would have a clearer idea. There are also bugs which I wouldn't want to give away due to other readers in this forum that would and could easily abuse it. Being able to hit a monster through a wall in the deeper levels of the lighthouse dungeon is something I see common, as well as monsters stuck in walls that can be hit by ranged attackers with no chance of getting to them. All I'm saying is before you totally neglect what I'm trying to get at, take a closer look at what people are doing.

Last edited by balrog77; 04-21-2010 at 02:29 PM.
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Old 04-21-2010, 03:35 PM
Braiton Braiton is offline
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Well let's see, mushroom cave is way past what I'm talking about. For starters well try the pirate ship. There are a constant spawning mimic treasure chests that stay immobile untill attacked, and have a small chance of being a true chest giving loot. With ranged characters you could easily run around and check for the real ones, and even then, being 2 levels under they are still highly farmable (note that this is a dungeon probably meant for more than 1 person). I could name multiple people who are able to glitch bug and/or keep stronger mobs kited (red named monsters are oddly unable to resist the long archer snare) and able to drop loot beyond what players should be getting. If you gotten to that point and seen people the way I have then you would have a clearer idea. There are also bugs which I wouldn't want to give away due to other readers in this forum that would and could easily abuse it. Being able to hit a monster through a wall in the deeper levels of the lighthouse dungeon is something I see common, as well as monsters stuck in walls that can be hit by ranged attackers with no chance of getting to them. All I'm saying is before you totally neglect what I'm trying to get at, take a closer look at what people are doing.
Don't worry, I'm "way past what you are talking about". I might have even been the first soul to set foot inside the pirate ship (In the non Korean version of course lol) so don't worry "i have a clearer idea". Any class can abuse that glitch so I don't see why you complain about rangers. Kiting is a characteristic of Warriors and Long Range attacks are characteristic of Rangers. I don't see why you are complaining. It's like you are suggesting bows can only be fired next to the monster. That thing of firing through walls I agree with you and should be fixed ( Don't worry again, I knew people could do this, I just didn't know it offended some people *rolls eyes*), but you can't deny hiding behind a stone or cliff and shooting the monster, and then calling that glitching. First it's common sense and a way for the Ranger to get some cover, because, I don't know if you knew, they don't have a lot of armor or HP. Second, you Obviously don't know what it is to hunt a 5 level higher monster as a ranger or any other class given the matter (maybe not Mage, since they have magic attacks and monsters have low resist values). Not even with Concentrate you can get a shot on the damned thing. You can kill it while safing, but it'll take more than 15 minutes, and given the drop rates in the game, you can forget about getting any precious loot. Lastly but not least, you don't even know the other people's level so you are practically assuming they are 5 levels lower than the monster YOU see red named, not them.

Concluding, don't worry, I know what people are doing and what they will do when they get to the high-end areas. You are taking out of context what playing as a ranger is, without obviously haven't played with one long enough. You talk about Warrior being a total underrated class but yet you forget that they are tanks, thus being able to take a lot of damage. Each class has its unique advantage and you are in a desperate struggle to "kill" the Ranger class. There is no such thing as giving the rest of us a very large disadvantage. The only thing should be fixed is shooting through concrete walls; theres no bugged AI. Sorry but you could have just themed the topic in "Glitch blah blah" instead of "Rangers have an unfair advantage". I'm just gonna say, please, next time you try to complain about a class, play it and get it to lvl 20 or at least 15 first. Thank you.

Regards,
Braiton.
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Old 04-21-2010, 03:59 PM
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balrog77 balrog77 is offline
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As a matter of fact I have a few friends who play archers, and the fact that one of them at level 16 can solo the first two levels of the pirate ship due to idiotic monster ai seems like a clear problem, as well as my guild leader, who was a level 14 magician who was able to solo the first level of the pirate ship on his own.

Being a 17 warrior in pretty decent gear at my level and unable to do the same clearly sends a message. I'm not trying to shoot down the ranger class, just pointing out that ranged characters have a huge advantage in any type of pvm thus far. The fact that a ranger could just stack his armor with enchants and out perform a warrior as long as hes getting a heal in a dual magician/ranger pvm group is even possible seems wrong. I'm no apprentice when it comes to mmo's so I'd say my opinions don't count for nothing. A ranged character if played correctly can pretty much solo things without taking a point of damage, and kill things much higher level than them, something a warrior currently is unable to do. I could go on in the same regards in PvP but that's an even longer list that could be discussed at another time.
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Old 04-21-2010, 04:03 PM
sendo85 sendo85 is offline
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Originally Posted by Braiton View Post
Don't worry, I'm "way past what you are talking about". I might have even been the first soul to set foot inside the pirate ship (In the non Korean version of course lol) so don't worry "i have a clearer idea". Any class can abuse that glitch so I don't see why you complain about rangers. Kiting is a characteristic of Warriors and Long Range attacks are characteristic of Rangers. I don't see why you are complaining. It's like you are suggesting bows can only be fired next to the monster. That thing of firing through walls I agree with you and should be fixed ( Don't worry again, I knew people could do this, I just didn't know it offended some people *rolls eyes*), but you can't deny hiding behind a stone or cliff and shooting the monster, and then calling that glitching. First it's common sense and a way for the Ranger to get some cover, because, I don't know if you knew, they don't have a lot of armor or HP. Second, you Obviously don't know what it is to hunt a 5 level higher monster as a ranger or any other class given the matter (maybe not Mage, since they have magic attacks and monsters have low resist values). Not even with Concentrate you can get a shot on the damned thing. You can kill it while safing, but it'll take more than 15 minutes, and given the drop rates in the game, you can forget about getting any precious loot. Lastly but not least, you don't even know the other people's level so you are practically assuming they are 5 levels lower than the monster YOU see red named, not them.

Concluding, don't worry, I know what people are doing and what they will do when they get to the high-end areas. You are taking out of context what playing as a ranger is, without obviously haven't played with one long enough. You talk about Warrior being a total underrated class but yet you forget that they are tanks, thus being able to take a lot of damage. Each class has its unique advantage and you are in a desperate struggle to "kill" the Ranger class. There is no such thing as giving the rest of us a very large disadvantage. The only thing should be fixed is shooting through concrete walls; theres no bugged AI. Sorry but you could have just themed the topic in "Glitch blah blah" instead of "Rangers have an unfair advantage". I'm just gonna say, please, next time you try to complain about a class, play it and get it to lvl 20 or at least 15 first. Thank you.

Regards,
Braiton.
totally agree with braiton..... try playing one till 15 and you will see it is not as easy as it sounds

firstly if you try to hit a monster higher level than you, you can hardly get hit at all, around 4 times and you are dead... and that is just one monster.... and yes you can hide behind walls, you can run around etc etc, but remember this is online game so there is LAG! it is almost impossible to keep running without getting hit once or twice, and that means a lot of hp gone for archers! And I am sure there are not a lot of dungeons with non-aggro monsters.... and the thing with archer is, even if we want to farm lower levels monsters, WE STILL HAVE TO KEEP RUNNING while tankers can just smash away without getting injured. That is just how the game works...... sometimes i wish i am warrior too.... but each class have their advantage, i tend to see the benefit of warriors more and more at higher levels
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Old 04-21-2010, 06:00 PM
Braiton Braiton is offline
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As a matter of fact I have a few friends who play archers, and the fact that one of them at level 16 can solo the first two levels of the pirate ship due to idiotic monster ai seems like a clear problem, as well as my guild leader, who was a level 14 magician who was able to solo the first level of the pirate ship on his own.
Id like to see that. Im now a lvl 16 archer, i went into the pirate dungeon and i got raped literally. And I have good gear, around 26 armor and a decent weapon. I could barely hit Brooms, buffed with Concentrate III (which raises accuracy), it was always miss, except some, which i only hit 4's and 9's and barely brought down their health. I tried to find numerous spots to safely kill them (even shooting through walls), but there are just too many monsters. It's crowded with Brooms that hit 22's on me and if I find a way to avoid one 2 more come and start killing me. I couldn't even make it to the next room. In conclusion, it's impossible, for me, a level 16 archer to solo the Pirate dungeon. And Imagine a lvl 14 mage, whose armor is literally void and whose HP is just enough to get 1 or 2 hit killed. So yeah, I need a group, and your theory goes down the drain. I'd like to see a video of him clearing it, I'll give him the benefit of doubt, but it's physically impossible without abusing some glitch or bug (or hack if there is any).
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Old 04-21-2010, 06:39 PM
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Kilivan Kilivan is offline
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Both of you have good points.

- Some monster are bugued in wall and people can abuse it (Lighthouse)
- High level monster should resist Ensnare
- Mimic should be changed because this place is easy for both mage and archer

- You can't hit monster with too much level difference or it will tqke you age to kill them.
- We have range but we don't resist like warrior, one lag and we are done if we play with grouped monster or higher level one.
- In PvP it's almost impossible to kill a warrior with pots and high Def
- Wait for ranged mob and we'll see how good are the ranger doing.
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Old 04-21-2010, 09:20 PM
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balrog77 balrog77 is offline
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I don't know, Lockon seems to do very well at level 16 in the pirate dungeon all by himself. and my magician friend is able to solo sweepers and farm door keys at 14. Something at that level a warrior could never ever accomplish. Whether its a bug abuse, exploit, or just dumb monster ai, I couldn't say.. but what I can is its completely possible since I've already seen it done.

Last edited by balrog77; 04-21-2010 at 09:26 PM.
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Old 04-21-2010, 11:27 PM
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hamst0r hamst0r is offline
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I think there always be some players which are knowing IMO from beta, knowing buggy places, buggy monsters and grinding areas. They have a big advantage to new players, but that's totally normal!

At the moment the annoying problem is the readiness from beta players to help other new players!
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