
05-07-2010, 07:18 PM
|
|
Senior Member
|
|
Join Date: Jan 1970
Posts: 372
|
|
Which Warrior skills to get against monsters?
As the topic states. So far I've been only using Parry 3 and Wild Swing 3. I've looked at Hemorrhage, but I'm not that sure if I should get it. The damage seems minimal for the amount of levels you invest into it. I've had poison on my other character, and I've had to reset his skills because there were others that did better against monsters in general. Bull Rush increases walking speed... I'm not PVP at the moment, so I don't know how that would help me. Same with Drowsiness. Not sure how Wild Charge works since it says that it only stuns. Does the stun wear off after the first attack? Taunting Blow? Doesn't say how "little damage" is done. Counterattack - I get misses more than blocks, so again, to rely on that one out of 100 chances to block isn't of much help either...
I don't see why there couldn't have been a damage passive such as Sword Mastery for the Warrior.
Last edited by term; 05-07-2010 at 07:21 PM.
|

05-07-2010, 07:30 PM
|
 |
Moderator
|
|
Join Date: Jan 1970
Posts: 621
|
|
Ok, I'm a warrior lvl 11 right now (i just started over some time ago) but I would say that obvoiusly wild swing is a must. I was the same way about Hemorrhage, since I don't feel its that important, only if you really want it. It's really good on the battlefield, but it's one of those skills that you need to customize to lvl 3 to really see its potential. Bull Rush (which I have) is a really good skill, it not only lets you run away from battle (or even the battlefield) pretty quickly, but it allows you to walk to locations faster. This is great on PVP on the beach. I'm only at lvl1 and i really like it. I looked at drowsiness, and i think it would mainly be really important on the battlefield. Wild Charge, (which I also have) is a pretty cool move, it basically "zooms" you to the opponent/monster, i haven't found it to stun the opponent for 5 seconds, or maybe you could be right with the first attack stops the stun, I'm not really sure, but it mainly allows me to go at the opponent, and have the first strike. Taunting blow I don't have, it doesn't seem like something that interests me. Counterattack (which i also have), is awesome. I think its one of the best skills to have being a warrior. When i first got it, it was pretty much useless, since I wasn't really blocking many attacks. However, as I leveled up, and with the armor I wore, I was blocking aton of attacks, and counterattack has allowed me to hit pretty high! Well hope this was helpful!
|

05-07-2010, 08:05 PM
|
|
Junior Member
|
|
Join Date: Jan 1970
Posts: 20
|
|
Quote:
Originally Posted by mike1527
Ok, I'm a warrior lvl 11 right now (i just started over some time ago) but I would say that obvoiusly wild swing is a must. I was the same way about Hemorrhage, since I don't feel its that important, only if you really want it. It's really good on the battlefield, but it's one of those skills that you need to customize to lvl 3 to really see its potential. Bull Rush (which I have) is a really good skill, it not only lets you run away from battle (or even the battlefield) pretty quickly, but it allows you to walk to locations faster. This is great on PVP on the beach. I'm only at lvl1 and i really like it. I looked at drowsiness, and i think it would mainly be really important on the battlefield. Wild Charge, (which I also have) is a pretty cool move, it basically "zooms" you to the opponent/monster, i haven't found it to stun the opponent for 5 seconds, or maybe you could be right with the first attack stops the stun, I'm not really sure, but it mainly allows me to go at the opponent, and have the first strike. Taunting blow I don't have, it doesn't seem like something that interests me. Counterattack (which i also have), is awesome. I think its one of the best skills to have being a warrior. When i first got it, it was pretty much useless, since I wasn't really blocking many attacks. However, as I leveled up, and with the armor I wore, I was blocking aton of attacks, and counterattack has allowed me to hit pretty high! Well hope this was helpful!
|
my warrior is different to the one above so heres another side to warriors. my warrior is 20+ and this is my view, ill list the points by skill.
obviously u want the highest wild swing book u can get so we dont need to talk about that.
i personally think parry is useless, i have parry III and i havnt seen a change in blocks prior to getting th books (i added parry at 19). also the mobs i notice that i block more often are mobs my lvl or below and to behonest when training u dont fight mobs ur level u aim for red names to get better exp.
didnt get counter attack because the mobs i fight i rarely block lol
i didnt get bull rush because to behonest i think its a cowards skill lool ppl only use it to run away when they are out matched and dont want to die however i guess i can see it helping with map exploring
Hemorrhage is beautiful at lvl 3/4in pvp and against bosses i cant wait to get IIII, however in ur daily grind against normal mobs u wont use it
ok now wild charge and taunting blow are a MUST!!! if u are a tank and play/hunt with parties
wild charge dashes u at moving enemies and stops them from moving, it doesnt stop them from attacking just moving so if a mob is running after the mage and u dash it stops but can hit u. in pvp dash also allows u to get those pesky rangers and mages. btw i dont see th point getting higher than wild charge 1
i cant wait to get a higher taunting blow!! the way i see it the higher the taunting blow the higher the lvl of the mob that can be drawn to u. when your in a party killing a boss at times it may start attacking other ppl, use taunting blow to focus its attack back on u as u are the tank...
anyways u asked about pvm and the best pvm skill u can get is rage (lvl 15) rage allows u for about 3 sconds to hit criticals according to the %. book I is 50% which means during those 3 seconds u have a 50% chance to hit a critical on each attack ! ive hit over 10 crits in a row thanks to rage
ur not pass lvl 15 yet so ill update more later if ppl are intereseted
Last edited by smallhorn; 05-07-2010 at 08:09 PM.
|

05-08-2010, 06:38 AM
|
|
Senior Member
|
|
Join Date: Jan 1970
Location: South Carolina
Posts: 112
|
|
im level 12... I use 4 skills
Wild Charge - Great move... lets me grind faster
Wild Swing - Duh..
Hemmorage - Different from all these guys... i say this just helps you add to your DPS... it does 4 damage and it can be used every few seconds... it also causes the opponent to "bleed" ... so i dont know why you wouldnt use it... its not like we have mana or anything
CounterAttack - Its nice i guess, but the delay on it is so damn long... i block a lot... on the monsters i fight... and it pops up a lot and it has a delay... so i dont really like it, but i do use it
Other skills...
Parry - I didnt notice any difference, so im not sure if its worth it
Bull Charge - It only lasts a few seconds which is its down fall... but it is great for running away... for like if you run into say... 10 woopas or something...
Taunting Blow - I never actually got this... but i dont hunt in groups... im not high enough in my opinion to want to go in groups, but if you like grouping definitely get this so you can keep aggro
Anyways thats all the skills for level 10 and below when i get 15 ill let you know some more :P
|

05-08-2010, 08:55 AM
|
|
Senior Member
|
|
Join Date: Jan 1970
Posts: 331
|
|
Quote:
Originally Posted by kenoon
|
Hemorraghe- Despite how weak it sounds it's actually a solid skill. At rank IV having a DoT that deals 16, which cannot be reduced, every three seconds in addition to your own damage quickly adds up. I usually apply when Rage is cooling down. This is probably the only skill that is useful, along with Poisoning, to take down tanks.
Bull Rush- Apparently costs nothing to use. This is an excellent skill to close in on fleeing mages and archers or to escape when the going gets rough.
Taunting Blow- Useless. The reason being the damage is to weak and you can get the same effect from using Rage+Slam as the crits will make you gain the enemies aggro. Dont waste points on this.
Counter Attack- Unreliable. Its dependency on blocking an attack makes it a situational skill at best. I prefer skills I have control of when and how to use it. You are better off using Rage+Slam with Berserk.
Last edited by IssacFrost; 05-08-2010 at 08:58 AM.
|

05-08-2010, 09:22 AM
|
|
Senior Member
|
|
Join Date: Jan 1970
Posts: 372
|
|
ok i guess i'll get wild charge (1point?), bull rush (1point?) and hemorrhage (as high as i can?) while i'm leveling to 15.
where does hemorrhage 3 drop?
|

05-08-2010, 01:48 PM
|
 |
Moderator
|
|
Join Date: Jan 1970
Posts: 621
|
|
not sure but there was a person selling it today on the lanos server. wagandanka
|

05-08-2010, 02:57 PM
|
 |
Senior Member
|
|
Join Date: Jan 1970
Posts: 1,266
|
|
Quote:
Originally Posted by term
ok i guess i'll get wild charge (1point?), bull rush (1point?) and hemorrhage (as high as i can?) while i'm leveling to 15.
where does hemorrhage 3 drop?
|
heard ppl said that hemo 3 is hard 2 hunt, thats y not many ppl go for hemo build. i might be wrong since i heard it from someone.
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -8. The time now is 02:36 PM.
Design by: vBulletin Skins Zone
Powered by vBulletin® Version 3.8.4 Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
2009 Com2uS Corporation. All rights reserved.
|